The Posse: Blue Beetle #6 (REVIEW)
Blue Beetle #6
Story: Keith Giffen and Scott Kolins
Script: Keith Giffen
Art & Cover: Scott Kolins
I'd say that for a guy who grew up in the age of the Ted Kord Revival, which kicked off back in 1986, and was one of the first new series that I on-boarded with right at #1 and rode for a fair length of time, I've been pretty accepting of Jaime Reyes. I could easily have slung shade, decried him for not being "my" Blue Beetle. But I've been willing to see how this character develops. There have been parts that I've been ok with, even interested in. And some others that I could do without. Blue Beetle #6 continues that trend, and I was left once again to struggle with how, exactly, to voice a clear declarative on how I felt about this issue.
Blue Beetle #6 starts with Jaime having an arguments with Ted and Teri. He's angry, feeling that the two did not tell him everything that they know, or should have known about Mordecai, before he went after Jaime's mother in a recent fight. Kord plays it a bit coy, seemingly because, as an engineer, he does not want to answer questions until he is certain that he's right, and also because he is trying to coach Jaime to think for himself and arrive at his own conclusions. From there, Jaime decides to take the fight to Mordecai and not wait for him to come after them again.
I like some of the dialogue back forth between Ted and Jaime. It's a nice touch of character development, but it does not reel me in as much as does the similar convention of relationship between Sam and Richard Ryder in the ongoing Nova series does. The vibe between Jaime and his mother also seems to channel Nova, as the parental relationship between the two is, again, very similar to the one between Sam and his mother in marvel's Nova title. There is a cameo in this issue that really makes the whole story for me. While that can be looked at as a positive, it causes me worry if the only thing that really grabs me in an an issue is the appearance of a character who is not normally part of the regular cast.
The art in this issue is a bit all over the place for me. The first 3/4's of the book look a bit too cartoony for me to take this seriously. It looks a bit like a Saturday morning cartoon, which is fine if it is trying to intone that Teen Titans kind of vibe, which has been where this Blue Beetle has been situated before, so, again, maybe that is ok. Not my kind of thing, but not inherently "bad". Where things are a bit less forgivable are the last six pages or so, where the storytelling and fight choreography get a bit out of whack. There is a point where Mordecai, I guess transforms and miniaturizes into a kind of green winged bug. The Blue Beetle armor, which at this point is operating without Reyes at the helm, bends over and fires some type of harpoon-like anti-air missile at the thing, forces it back into Mordecai's normal form, and drops it out of the sky. I realized that is what happened after about the third time flipping through the pages reviewing those panels. That sequence and the panels leading up to it were more than just a bit confusing, and easily lost me, and a few other readers as well I would wager. Throughout the issue, there are problems with proportionality and depth of Blue Beetle's limbs and Scarab appendages, as well.
SCORE: 7.0 / 10.0
Overall, Blue Beetle #6 felt like a ho-hum issue that I marked up a half-point because of the cameo and where it looks like the book is heading at least for one issue. Maybe, to make things fair, this comic is pointed at a younger demographic and just isn't made for me. I loved me some circa 1986 Ted Kord Blue Beetle. But this issue did not leave me with a compelling reason to on-board for the current 2017 ride.