GearWERKZ After-Action: Tuesday, 28 March 2017 Edition
Here we are again with a roundup of the latest video captures and LiveStream archives from the past week of action on the Rounding Off Infinity gaming channel on YouTube! The last week has seen me conducting operation LiveStream tests on Beam, playing a nearly forgotten chapter of the PlayStation 3's life-cycle as it was overshadowed by the release of its younger brother. I then headed back to the Nintendo Switch after it lay dormant for a couple of weeks to formulate my final impressions of its killer app, as well as check out my first ever beta on a Nintendo platform. Commence au Festival!
Rounding Off Infinity: Early AM LiveStream - Gran Turismo 6 (PS3), Wed, 3/22/17
So here's my first LiveStream effort on Beam. Works easy as pie. I am likely definitely moving my LiveStream ops to this service given its incredibly high reliability, stability, and ease of use. It is almost sad how nearly forgotten Gran Turismo 6 is, as it was released in December of 2013, the month following the launch of the PlayStation 4. Very few people paid attention, and despite its good sales over the intervening 3+ years, it's just not a title that is associated with the love of console generation 7 and the legacy of the PS3. While the initial install and setup is one of the most anti-consumer experiences I have ever been exposed to, I was pleased as punch once I got it up and running.
Rounding Off Infinity: Afternoon LiveStream - Gran Turismo 6 (PS3), Wed, 3/22/17
And here is test run number two on Beam. I had a blast driving my little Honda Fit. Wish I could drive my real one like this. Unfortunately, there are driving license exams at the end of each championship, which I was so hoping Polyphony had gotten rid of. I just want a bunch of cars and a bunch of tracks, then get out of my way and just let me race. It's a sim, not a game. Don't gamify it beyond the purity of wheel-to-wheel racing.
Rounding Off Infinity: Legend of Zelda - Breath of the Wild LiveStream (NSW), 3/24/17
This wound up really being more of a test setup run before I jumped into the Splatoon 2 Global Tesfire later Friday session. I got hooked into watching Iron Fist and tried to squeeze in one more episode, which resulted in me getting jammed with only having 20 minutes before the Global Testfire went live. And a lot of that was spent with me re-learning the controls, since Nintendo insists on not using the same conventions in face button controls that Microsoft and Sony do. Oh well. I still got a few fun minutes in, and more importantly, I was refreshed on the control scheme before I played my last 45 minutes before penning my impressions on the game so far post, which you can check out here.
Rounding Off Infinity: Splatoon 2 - Global Testfire (NSW) LiveStream, 3/24/17
My Gaming Diary
Dear Diary: I had a blast playing Splatoon 2 in what is essential a beta or loadtest, either or. This is pretty exciting. I do not recall Nintendo being known for early access game test online, mainly because I do not think of Nintendo for being known for online gaming much at all. But not only did they offer it, but as far as I can tell, they are pulling it off with aplomb. Getting online and gaming with the Switch has been super easy, reliable, and stable. I've played one session of the Global Testfire, but I've also been playing online sessions of Fast RMX and have experienced nary a glitch.
I am not a veteran Splatoon player, but this game is proof positive that you can have the same gaming quality and online enjoyment without the subject matter being about tons of blood and guts all over the screen or chainsawing your opponents in half (although I like that content too). Splatoon 2 is a solid multiplayer title. What I want to see now is that there is solid level design with a good degree of variance. I also want to know that DLC will be delivered with new maps and classes over the life of the game. I am not sure how well Nintendo did in that space with the first game. But I will definitely be onboard this go 'round to find out directly.