Enough 2 Keep Going: Episode #5 - World Building in Your Mind
Commence au Festival! The cast is back for another deep dive discussion deconstruction!
Discussion Topic: Games like Destiny have an obvious design towards persistence. Even games like Chromehounds, which presented the notion of a war being fought, with the individual skirmishes that player squads participated in moving the territiorial lines of battle on a daily basis, gave players something to participate in. But these are experiences managed by a god cloud; a problem control central overseen by the devs, with the rules and experiences changing based on their daily orchestration. But what about the games that just give you a sandbox and let you play in it as you may? Tonight we discuss the stand-alone immersion titles that garnered the most love from us. The walled-off experiences that were like our own pillow fort where we made the rules and decided how we wanted to play. Big sports games, simulations of all sorts, deep RPGs where we decided to do every side-mission and forget the main campaign. Even trophy-hunting has sometimes led to a deep immersion experience that was worth well-beyond the $60 we paid.
Get in the live show and join the conversation! Or, yua know, the comments...if it's after the fact. It's all good!
Intro and Outro music, Space Chicks and Bill, Courtesy of Speck with Javolenus, used Creative Commons License (creativecommons.org/licenses/by-nc/3.0/legalcode)