GearWERKZ After-Action Report: Monday, 16 April Edition - a Whole Lotta Far Cry 5
Well, if you hadn't noticed, I've been pretty much enthralled with Far Cry 5. To the negligence of everything else in my gaming collection. Yeah, sure, now that I've sunk a chunk of time into it, I'm heading over to the Nintendo Switch. But I still scratch my arm as I feel that naggin itch for another fix of this highly interesting and I'd say well slept on prior to its release, game. But I think that now people are getting it and game sales might be in for another bump. If you like what you see here, head over to Rounding Off Infinity and check out the games museum. There's something there for just about everyone.
Dear Diary: it's a wonderful little game that I've discovered while digging through the backlog. Two sessions played this week and the second was no less enjoyable than the last. This time I was able to tune in a bit more to the music and therefore enjoyed that element even more. PJSU does a great job of constantly changing the formula and moving your mental workload around a quadrant: simply navigating your vessel through the maze, avoiding incoming fire, rescuing humans, and figuring out the pathing needed to exit the various chambers. Because of that I never get brain-tired, even when playing the game late at night. Playing this is almost the equivalent of drinking a cup of coffee. The pick-up and play aspect is also killer. I feel like I'll be able to keep coming back to this, even after long layoffs, and that's the kind of game I need, as I rarely stick with anything for much more than a play-session or two. Capture Gear: PS4 Pro, AverMedia Live Gamer Xtreme GC550, Logitech c920, AverMedia AEGIS GM310, Logitech G230's, LimoStudio Video Studio Continuous Soft Light
Dear Diary: Far Cry 5 shifts the paradigm when you get off of the first island. There, everything was very clear. I had set specific missions. I had locations. I would go to a place to take out a thing. I'd scout out the area, ascertain the number of tangos, and procedurally take them all down. As I journey to the next part of the area that I decide to stir up, things are very asymmetric. Enemies pass through areas, reinforcements show up, a new patrol can enter an area you've already cleared. So I am not certain there is value in taking down randos that you just happen to encounter on your way to a mission objective. For the time being, I am just going to create my own tasks. There are a sparse number of event sites that you can see on the map. Along the way, if I see that satellite imagery says there is a building there, but it is non-descript in its summary, I'm going to set that as my area of interest until I've determined there is no threat there.
Dear Diary: I've been struggling since last night to get my mind wrapped around just how to go about progressing through Far Cry 5's campaign. I realize now that I got too comfortable with the first missions in Dutch's Area procedurally telling me where to go and what to take down. I realize now that once you leave the island, that is all on you. Just as the game encourages you to spend time observing a space and planning out your tactical approach to an assault, I need to do that on the strategic level as well. I make that breakthrough here, thank goodness, as I have been spinning in circles getting nothing done since I left the island. There are still some issues in design here, though. The game does not route you to waypoints over nautical routes, even when you are sitting on a marine vehicle; a land -based route is presented, leaving you to plot your own course through the inland waterways with no assistance. Also, while sitting on an ATV or a jet ski, you cannot raise the binoculars to your eyes; you have to step off of the vehicle to scout the area ahead. This does not make sense a you can fire a pistol while the vehicle is in full motion. You oughtta be able to look through binos when the thing is standing still
Dear Diary: I am a dog owner IRL, and tonight I got to meet my Far Cry 5 equivalent. I almost shot Boomer, truth be told. In fact, thank goodness I'm not one of these new-fangled gamers and streamers who is oh so good and loves to brag about their kills-to-death ratio. So fortunately, I missed. Three times. Truth be told, Boomer is a small target compared to a person. I guess the real point is that, this far into the game, I still don't entirely trust the HUD system to effectively and accurately communicate to me friend or foe, and when I saw Boomer for the first time, out at distance through the scope of my sniper rifle, I thought he was an animal high on Bliss. I got to abscond with my first helo and getting a hold of it definitely confirms that there are some minor bugs in the game.Because the helo was on my map, but disappeared from my map when I was close to the supposed location. I also could not find it back in regular first-person view. But after walking away and getting into a firefight, I then came back and it was sitting right there. Flight is good, although not quite as bonkers as Just Cause 3. Maybe it'll get there. The parachute is not quite as useful as in JC3 either, at least not yet. And I have yet to find a place where I can use the grapple.
Dear Diary: Is this Wilis guy for real? Everything about him feels shady and indicates that he might be a bit of a cook. He's a little Joe Don Baker-ish, and that might means he might actually be legit. Whatever the case might be, chasing a helo across a mountainish stretch of land on an ATV...priceless. While I appreciate the scoped accuracy of the sniper rifle that has been my companion for many hours, I decided tonight to return to my old flame, the bow and arrow. The audio queues are a bit better this time, as I enjoyed the improvement over my Logitech G230s rendered by switching to a Razer Man o War. The hardest thing about tonight is having to push myself away from this table as I prep to roll to the Nintendo Switch for my next gaming block. I love my Switch, but the feeling of enjoyment from dealing with the lack of knowledge of Far Cry 5's structure and its expectations on the player and arriving at a point where I now feel like I mostly "get it"...it's tough to walk away from it right now.