GearWERKZ After-Action: Sunday, 05 August 2018 Edition - Overload (a Descent 3 Sequel on PC) and Burnout Paradise Remastered (PS4)
It's time for another after-action report, where I roundup all of the action from Rounding Off Infinity, the YouTube gaming channel of GearWERKZ.com. I've made several changes recently in my approach to livestreaming and game captures. While you may not enjoy my video content any more than you have previously (I continue to insist that I am a roadie and tech guy, not an entertainer), I hope that you'll come along with me for the tech journey and maybe pick up a bit of info along the way.
Number one, I've finally taken the recommendation to shift to regularly scheduled times and days of the week for livestreams, and I'll be doing it on one service for at least a month at a time. I'm going to continue to be someone who tests each service and gives a well-balanced recurring evaluation of each (Facebook, Mixer, Twitter, Twitch, and YouTube), so that you can choose to align to the one that best suits your needs, but it'll be a bit less churny than I have normally done. I've also finally gotten to messing around with overlays, so my streams may have a bit more chrome on them than my previous set of badges and banners. I do not monetize and never intend to, so there won't be the silly "new sub" and "donation" crud all over my screen, but there'll be a bit of spruce, otherwise.
I've also started to dig into OBS settings and am trying to optimize the stream quality a bit. I've been applying more CPU power; previously I've only been using 2 - 8% CPU load in my livestreams, but recently I've been setting the Encoder Preset to Faster (it's non-intuitive; the lower settings actually apply more CPU), which is loading the CPU up to 50 - 60%, and yielding higher quality streams. I've set the keyframe sync to 1, which is what Mixer prefers; I'll check on the other services as I rotate around. I've also been ensuring that my bitrate is set to Constant (CBR) rather than Variable (VBR).
So for the month of August, I'll be livestreaming at 4AM Eastern on Monday mornings, and again at 11PM Eastern also on Mondays. The livestreams will be on YouTube, so catch them here. Feel free to join in, especially maybe if you're a shift-worker and need something to pass the time. Rounding Off Infinity is about the tech used for livestreaming and game captures, game design and emotion, nostalgia, and current events. Feel free to tune in anytime.
Stream what you love, not just what's popular
The Replication Anecdotes: Episode #323 - Depression Tonic (Burnout Paradise Remastered, PS4)
So, someone threw shade at me today at work. Unprovoked. Unwarranted. But it made me do a whole heaping of second-guessing myself. At the times in my life when I've encountered my greatest adversities, I've found that the muscle-memory of forcing myself to game, to figure out puzzles, to focus on objectives and tasks to be completed, was my best bulwark against diving into a never-ending hole. Doing so also begat getting back into the studio and figuring out the technical nits it takes to do production. And so, rather than let this fester, I am trying to use a big medicine in smaller doses on smaller problems. And so we're here. To wreck stuff in Paradise City. In all likelihood, a much better expression of my disappointment in mankind than anything else I can think of. Feel free to join me and unite in an effort not to wallow.
The Replication Anecdotes: Episode #325 - Not Even Talkin' Shade (Burnout Paradise Remastered, PS4)
So apparently something is working, because I did not even get around to talking about what bugged me at work today. BPR demands too much of my attention, I guess? Another session, sir? Yes, sir, may I please have another!
The Replication Anecdotes: Episode #326 - Overload the Reactor! Wait. Again?! (Overload, PC)
I love this game. But it's a bit hard for me to be certain that it is not an endless series of levels where I have to literally overload the reactor. Every time? I was hoping and thinking that it would be a bit more Descent 3-like, with some variation in mission objectives. But if not, ya know what? I am ok with it just being a big 6 DoF physics engine. That's still plenty good reason for me to break out a flight control system and enjoy a day in the cockpit.